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Qualifications

Computer Graphics Masters Academy —
Level Design for Games
October 2024 - December 2024

Formalised training in level design, focused on rapid prototyping of levels across different genres and scopes.
 

Victoria University, Wellington —
Master of Design Innovation
February 2019 - December 2020

This research aimed to develop a prototype ludo-narrative consistent game system and explore the design requirements, strengths and challenges of this prototype system. This was achieved by creating a prototype video game in Unreal Engine 4.

Victoria University, Wellington —
Graduate Diploma in Design Innovation
February 2018 - December 2018

Here, I wanted to focus more on the design side of technology and programming. The Graduate Diploma allowed me to quickly transition into 3rd-4th year papers and learn more focused tools for game design and coding for creative purposes. 

Otago University, Dunedin —
Bachelor of Arts, Major - Philosophy, Minor - Computer Science
February 2013 - March 2017

I developed my critical thinking and written communication skills throughout my undergraduate degree. I also learned many computer science fundamentals, including but not limited to Object-oriented programming, Algorithm efficiency and Big O notation, neural networks, computer architecture, and extensive use of both Java and C in coding projects.

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