Flintlock: The Siege of Dawn
Intermediate Designer
Built in Unreal Engine 4, for PC, PS5, Xbox Series S/X
On Flintlock: The Siege of Dawn, I was a level and narrative designer. My core duties were:
Levels
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Planning the reflowing and rescoping of the entire open world
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Working with artists from start to finish on multiple levels (grey boxing, iterating and polishing) as well as co-owning and vision-holding
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Working with the environment art team to create Flintlock’s weenies, path language and ledge language.
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Resource and Reward Placement guidelines for the entire game
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Optimisation on all level loading and level streaming systems
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Collaborating with other designers to set our level design pillars
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Created the Level Design/ Level art pipeline for reviewing, iterating and signing off levels
Narrative
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Paper Design and implementation of roughly half the game’s quests
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Set up quest design standards and workflow for other designers
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Created blueprint libraries and components to allow for faster iteration on quests
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Worked extensively with external and internal writers
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Vision held for the caravan system
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Created the reactive bark system used in Caravans and Hamlets
Misc
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Collaborated with fellow designers and directors, creating and presenting the game’s creative pillars
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Created a handful of enemies
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Encounter passes on multiple levels
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Paper design for the fire axe primary weapon
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Created various editor tools for auditing, tracking and clean-up
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Mentored fellow devs in various unreal/technical/blueprinting/design skills
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Co-lead the A44's Game of the Month club, a book club for games.
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And much more!
More detailed breakdowns are to be added post-launch!
Game available here: https://store.steampowered.com/app/1832040/Flintlock_The_Siege_of_Dawn/
The Tribe Game
Lead Developer
Turn-based RPG built in RPG Maker fpr PC
I joined quite late in development, so my role was primarily editing and implementing existing content and trying to bring up the overall quality of the end product.
My core responsibilities included:
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Planning and designing the core game pillars with direction
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Re-designing their combat system from scratch
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Implementing and overseeing source control
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Setting up style and consistency guidelines for Code, Cinematics and Combat
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refining and bug-fixing existing systems (plant growing, equipment, cooking)
Game available here: https://store.steampowered.com/app/1904330/The_Tribe_Game/